

However, the most important change by far is the addition of mod support. I wonder if there will be stats on how many times I've died a shameful death via spikes Which brings up another point, will there be a bestiary for items as well, an itemstiary if you will? Now, with exact health values given, its going to be much easier to understand the power levels of items and it will be especially helpful when big patches come and many items get tweaked (such as the one this week). As far as I'm aware the only way the community could figure out how much damage certain items did was through trial and error against bosses and comparing results with known values. While the addition of statistics such as your win% against certain monsters and bosses is pretty cool I believe the exact health values on the monsters will be the biggest game changer.

What we do know is coming is the brand new bestiary, a place where you can take a look at all the enemies you've encountered and how you fared against them. You can find the full developer blog post here but if you want a quick summary and an explanation why this might be the best thing to happen to Isaac I encourage you to go on.įirst of all, I would love to talk about the new items, transformations and bosses the update is going to bring but "Evil Edmund" has gone and censored them so we'll have to wait a bit for that reveal. It took everything I loved about Rebirth and built something great upon its foundations.īut just making a really good game wasn't enough apparently because the Afterbirth+ update has been announced, bringing with it mod support, new items, new enemies, a bestiary and a few features they didn't want to reveal just yet.

I've said a lot of good things about Afterbirth in my The Binding Of Isaac: Afterbirth Review and now, after playing it for a month longer, I'm even happier with my purchase.
